I would say this game, Subspace aka Continuum was the number 1 defining factor, and the start of a amazing journey and has led me to where I am today. I made excellent life long friends on this game, and learned so much about computers, internet, and leadership from this game that I always found my self coming back to my roots. For those of you who don’t know what Subspace is, its a free massive-multiplayer-online (MMO), 2d space game where you “meet people from all over the world…then kill them.” The game has a primary client, then player can select “zones” they want to enter which are basically uniquely designed arenas in the game with different graphics/sound/gameplay using the Subspace engine. Each zone varies radical from the next zone, you could be a spaceship in one game, or a marine unit running around in the next.
These zones is what made up Subspace, and attracted people to the type of game that interested them. While the game has basically stopped development, and has been on a steady decline, the community this place offers is nothing short of amazing and there is an awesome core of players who work hard to keep this game going.
I originally started playing Subspace in 2001 (was about 11 years old) on a dialup / 56k connection under the alias: Sup?_sUP?. The primary “zone” I played in was T3G the Gauntlet! A zone created by Lord Tsura, which featured a fast paced and thrilling flag and base capture game. Two years later in 2003, I switched to my alias, which I still use today, Agurus.
Here is the original intro for the game (looks so outdated now lol):
In the end, the total time I was on SubSpace was 8171, almost a full solid year! But it got to the point where I was no longer playing the game, rather managing my own “zone”.
Around the same time I adopted my new alias, I decided to reboot a dead zone known as Halo CTF, a Microsoft Halo themed game. Basically the graphics at the time were paper models, and very poorly done. I took the time to create 3D models via 3Dsmax, redesign the game map, and all the respected tilesets from what can be seen from the screenshots below (images in no particular order, give them a few seconds to load completely if you dont see anything):
The default game is setup to look something like this:
Basically this is what we done to Halo with the Subspace engine (by my dev team and I):
- Redone 3D model graphics
- Halo and human related sounds
- Custom tileset
- Custom bots (to manage certain aspects of the game)
- Custom game settings (stats/specs of each ‘ship’)
This was the beginning of where I learned to deal with large amounts of people, dispute issues, manage a staff, and become a leader. We got to the point where every few months I would get together with my dev team and we would work on revising the old map, or creating an altogether new, and balanced map to be enjoyed by our members. This allowed us to keep Halo fresh and exciting for everyone, and taught me alot about beta testing, and balance within a game.
Below is the only video I could salvage from my archives that actually shows Halo in action (there is no sound in video):
Around 2007, my senior year in high school, I decided it was finally time to put Halo to rest, and pass it on to the next man to lead the zone. I gave the zone to my right hand man, true_vision, and he took operations of the zone from there on out. It was one of the toughest decisions I had made in my life, but I was glad to finally move on and shortly after, I used my experience gained to launch PS3Hax.net.
What I learned from this game never ceases to amaze me, to this day I always find myself coming back to this game and what I have learned from it. This game was my childhood, and has shaped me in the individual I am today.